Entity Editor Manual
Define all the logics for your game
Table of Contents
Introduction
The Entity Editor within AppBuilder allows developers to create and manage various types of data entities specific to gaming applications.
Creating and Managing Game Data Entities
Accessing the Entity Editor:
Open the Entity Editor from the main AppBuilder window by selecting the current app.
Navigate through various categories such as Game Models, Structs, Storage, and Events.
Creating Data Models:
Choose
Data Modelsfrom the list.Specify the type of data you want to create (e.g., Game Models, Structs).
Fill in the necessary fields and click
Create GameDatato finalize.
Defining Ladders
Ladder Configuration:
Select
Laddersfrom the second dropdown menu.Enter a name for the new ladder and define whether it is experience-based.
Specify the per-level data fields and class name.
Click
Create Ladderto add the ladder configuration to your application.
Managing User Groups
User Group Setup:
Choose
User Groupsfrom the second dropdown menu.Name your user group and define the class and fields necessary for the group.
Click
Create User Group Modelto establish the new user group within your system.
Setting Up Energy Systems
Energy System Details:
Navigate to
Energy Systemsin the second dropdown menu.Provide names and classify the fields as either static or dynamic.
Enter the required class names and field types.
Click
Create EnergySystemto implement the energy management features.
Creating Battle Passes
Battle Pass Configuration:
Go to
Battle Passesand input the new battle pass name.Define static data fields and per-level dynamic fields necessary for the pass.
After filling in all the details, click
Create BattlePassto add it to your game structure.
Handling Requests and Jobs
Request and Job Handlers:
Select either
RequestHandlerorJobHandlerfrom thethe second dropdown menu.For request handlers, define both request and response structures.
For job handlers, specify job data fields.
Click the respective
Createbutton to set up handlers that manage background tasks and data requests.
Organizing Tournaments
Tournament Setup:
Choose
Tournamentsfrom the second dropdown menu.Input the tournament name and define the necessary static and dynamic fields.
Click
Create Tournamentto incorporate the tournament into your application's ecosystem.
Editing and Deleting Items
Choose
EditorDeletefrom the first dropdown menu.Choose the item you want to modify from the second dropdown menu and click on the
Updatebutton to save changes forEdit.
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