Entity Editor Manual

Define all the logics for your game

Table of Contents


Introduction

The Entity Editor within AppBuilder allows developers to create and manage various types of data entities specific to gaming applications.

Creating and Managing Game Data Entities

Accessing the Entity Editor:

  • Open the Entity Editor from the main AppBuilder window by selecting the current app.

  • Navigate through various categories such as Game Models, Structs, Storage, and Events.

Creating Data Models:

  • Choose Data Models from the list.

  • Specify the type of data you want to create (e.g., Game Models, Structs).

  • Fill in the necessary fields and click Create GameData to finalize.

Defining Ladders

Ladder Configuration:

  • Select Ladders from the second dropdown menu.

  • Enter a name for the new ladder and define whether it is experience-based.

  • Specify the per-level data fields and class name.

  • Click Create Ladder to add the ladder configuration to your application.

Managing User Groups

User Group Setup:

  • Choose User Groups from the second dropdown menu.

  • Name your user group and define the class and fields necessary for the group.

  • Click Create User Group Model to establish the new user group within your system.

Setting Up Energy Systems

Energy System Details:

  • Navigate to Energy Systems in the second dropdown menu.

  • Provide names and classify the fields as either static or dynamic.

  • Enter the required class names and field types.

  • Click Create EnergySystem to implement the energy management features.

Creating Battle Passes

Battle Pass Configuration:

  • Go to Battle Passes and input the new battle pass name.

  • Define static data fields and per-level dynamic fields necessary for the pass.

  • After filling in all the details, click Create BattlePass to add it to your game structure.

Handling Requests and Jobs

Request and Job Handlers:

  • Select either RequestHandler or JobHandler from thethe second dropdown menu.

  • For request handlers, define both request and response structures.

  • For job handlers, specify job data fields.

  • Click the respective Create button to set up handlers that manage background tasks and data requests.

Organizing Tournaments

Tournament Setup:

  • Choose Tournaments from the second dropdown menu.

  • Input the tournament name and define the necessary static and dynamic fields.

  • Click Create Tournament to incorporate the tournament into your application's ecosystem.

Editing and Deleting Items

  • Choose Edit or Delete from the first dropdown menu.

  • Choose the item you want to modify from the second dropdown menu and click on the Update button to save changes for Edit.

Last updated