Entity Editor Manual
Define all the logics for your game
Table of Contents
Introduction
The Entity Editor within AppBuilder allows developers to create and manage various types of data entities specific to gaming applications.
Creating and Managing Game Data Entities
Accessing the Entity Editor:
Open the Entity Editor from the main AppBuilder window by selecting the current app.
Navigate through various categories such as Game Models, Structs, Storage, and Events.
Creating Data Models:
Choose
Data Models
from the list.Specify the type of data you want to create (e.g., Game Models, Structs).
Fill in the necessary fields and click
Create GameData
to finalize.
Defining Ladders
Ladder Configuration:
Select
Ladders
from the second dropdown menu.Enter a name for the new ladder and define whether it is experience-based.
Specify the per-level data fields and class name.
Click
Create Ladder
to add the ladder configuration to your application.
Managing User Groups
User Group Setup:
Choose
User Groups
from the second dropdown menu.Name your user group and define the class and fields necessary for the group.
Click
Create User Group Model
to establish the new user group within your system.
Setting Up Energy Systems
Energy System Details:
Navigate to
Energy Systems
in the second dropdown menu.Provide names and classify the fields as either static or dynamic.
Enter the required class names and field types.
Click
Create EnergySystem
to implement the energy management features.
Creating Battle Passes
Battle Pass Configuration:
Go to
Battle Passes
and input the new battle pass name.Define static data fields and per-level dynamic fields necessary for the pass.
After filling in all the details, click
Create BattlePass
to add it to your game structure.
Handling Requests and Jobs
Request and Job Handlers:
Select either
RequestHandler
orJobHandler
from thethe second dropdown menu.For request handlers, define both request and response structures.
For job handlers, specify job data fields.
Click the respective
Create
button to set up handlers that manage background tasks and data requests.
Organizing Tournaments
Tournament Setup:
Choose
Tournaments
from the second dropdown menu.Input the tournament name and define the necessary static and dynamic fields.
Click
Create Tournament
to incorporate the tournament into your application's ecosystem.
Editing and Deleting Items
Choose
Edit
orDelete
from the first dropdown menu.Choose the item you want to modify from the second dropdown menu and click on the
Update
button to save changes forEdit
.
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